Microsoft’s chief of Xbox and gaming, Phil Spencer, as reported by The Verge, has confirmed the company isn’t working on a streaming-only console. Rumors have been running around Microsoft’s next-generation Project Scarlett console. Those rumors hinted the console will be shipping with both a high-end version and a “cloud console” version. This second version would sport limited amounts of local compute for tasks like controller input, image processing, and collision detection.
“We are not working on a streaming-only console right now,” explained Phil Spencer during an interview with Gamespot, “We are looking at the phone in your pocket as the destination for you to stream, and the console that we have allows you to play the games locally.”
Microsoft’s plans for a second console scrapped earlier this year. Thanks to developer concerns and a bigger focus on xCloud, according to The Verge. Clearly, after their E3 showcase, their focus was on demoing their new XCloud technology. A public beta of the service launches this October. XCloud offers Xbox fans the chance seamlessly stream games to their mobile devices, without the dreaded input latency that similar solutions offered in the past.
Microsoft’s Project Scarlett console is planned to feature 8K graphics, ultra-fast SSD storage, and ray tracing support. Microsoft is going the with same route they take with the Xbox One X, by including a custom-designed CPU based on AMD’s Zen 2 and Radeon RDNA architecture. According to Microsoft, this new processor will be four times more powerful than the Xbox One X. Microsoft is also using fast GDDR6 RAM, and is focusing on improving framerates in games.
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