Death Stranding is one of the most anticipated PlayStations exclusives. Ever since Kojima departed Konami and joined forces with Sony, this title has been hyped and long waited for. On March 2nd, Kojima was invited to
Kojima is famous for his work with Metal Gear Solid and for his cinematic approach to game development. When he was asked about the current state of Death’s Stranding development, Kojima said that the game, being an open world, is already assembled but it’s still not yet in a detail adjustment level state. Kojima stated that he is currently on a state of “doing this that way” and “I will change the directing here” kind of process.
The Kojima Way
When Kojima was asked about a release date, he said: “Many studios lag behind the planned release date,” [DEATH STRANDING] “has been slightly out of the initial plan, but not much delayed,”. Ichikawa Shara, who conducted the interview, asked Kojima if he was willing to compromise his vision to achieve the release date. He explained that there are always compromises in a project of this magnitude and that having a deadline is helping him to set goals and prioritize them.
Besides Death Stranding, Ichikawa asked the acclaimed director what did he cherish the most when it comes to game production. His answer was a bit on the obvious side after you are familiar with his work. Kojima stated that, naturally, he cares deeply about graphics, sounds, directing, gameplay quality, but when it comes to planning for the first time, he cares about accurately expressing his vision as there is a risk when developing a new IP of taking a wrong decision that will result in a totally different game from what was initially planned in his head.
It’s better to be safe than sorry!
Death Stranding is a long-awaited, and even though there might be some additional waiting time, it is a concession worth making in order to get the quality every gamer is expecting from this new Kojima project. The expectation for the title is high, as Kojima is no longer restrained by any design or direction decisions made at the corporate level. Waiting is a hard game to play, but a delayed game with a tremendous gameplay experience is much better than a rushed game. You can only release a game once, and Kojima surely adheres to his ways and for that we are happy.