We saw the trailer drop for Jedi: Fallen Order on April 13th, 2019, and this highly anticipated Star Wars title is set to give players an immersive single player story driven game “without microtransaction,” and “without loot boxes.” It may be possible that EA has learned from its debacle over Star Wars Battlefront II, but most are publicly optimistic and privately skeptical.
While this sounds great, and was announced by Respawn boss and co-founder Vince Zampella, there is still a lot of hesitation over whether this can actually be true over the long term. Admittedly the reaction has thus far been extremely positive to the lack of multiplayer, microtransactions and loot boxes. But will EA keep this promise in the long run? This remains to be seen.
Electronic Arts Makes a Promise
A Tweet from EA has made this exact same promise. It reads: “No microtransactions. No loot boxes. And no, we won’t be adding them,” EA said. “A single-player Star Wars story for those of you who are ready to become a Jedi.”
Gamers are optimistic, but cautiously so. It was only a week ago that Bethesda broke their own rules regarding “no pay to win” microtransactions in Fallout76 for the second time. More information on both instances can be found here and here.
A New Hope?
Adding to the optimism surrounding the game is that unlike other EA studios that have suffered due to the use of the divisive and maligned Frostbite Engine, Respawn is creating the entirety of Jedi: Fallen Order using Unreal Engine 4.
Overall, the fans are positive, critics and pundits are cautiously optimistic. There is a great deal of hope that Respawn’s Star Wars Jedi: Fallen Order will be an “old school” release. The action-melee driven title is set for release in November 2019, just in time for the Christmas rush on PC (via EA’s Origin), Xbox and PlayStation 4. Preorders are already available on all platforms.