There was no marketing, no hype. Nothing. Developed by Respawn Entertainment, published by EA, Apex Legends was launched on the 4th of February 2019, and it catapulted itself to dizzying heights. Within 8 hours of its launch, there were over a million players in game, which shot up to over 2.5 million within its first 24hours. A day after launch, the game peaked at nearly 600,000 concurrent players. The free to play battle royale game just broke the 50 million player mark in one month.
The 50 Million Player Mark
The game’s official Twitter account made it plain and simple, stating that “Apex Legends hit 50 Million players worldwide! We are humbled by all your support and can’t wait to show you what’s next.”
Needless to say, that this refers to the total number of players who have downloaded the game across PC and Console Platforms regardless of whether they played one match or a hundred. Respawn Entertainment also revealed a number of stats, citing that over 158 million Finishers, 1.23 billion Ultimates, 31 billion pings and more than 170 million respawns have been recorded during Apex Legend’s first month.
Not only has it dominated the battle royale space, but Apex Legends is now the most viewed game on Twitch (232,000 viewers), which is more than triple that of Fortnite (currently in Sixth position with 75,000).
Unnoticed Leak a Year Ago
The game has proven to be one of the sleeper hits that nobody noticed even when it was leaked almost a year ago on Reddit in a post titled “Alleged Minimap for Rumored Titanfall Battle Royal Game.” Fortunately for Respawn, nobody took notice, with the post only garnering 14 comments and 0 upvotes. That is until Apex Legends launched. Though the original post has been locked and archived, but the original poster, “u/hiticonic” has been awarded Reddit Gold 16 times.
The game has been described by IGN SEA as a “squad-based battle royale done right, complete with cool heroes, a superb communication system, and polished mechanics.” Their review can be found here.