Rage 2 was an amazing ride for us, now, we get some more of its crazy action in this Rise of the Ghosts review!
Some more Rage 2? Yes, please!
When we reviewed Rage 2, we had the following closing statement:
“Bethesda, Avalanche Studios, and id Software created one of the most insane and destructive postapocalyptic worlds I’ve ever seen. Rage 2 is not a narrative marvel, nor does it have the depth of an ocean to its plot. But it has a vibrant, bizarre and extravagant world, that despite not being perfect and feeling empty in the beginning, is worth exploring. Its story and especially its gameplay have enough to keep you entertained during around its 15 hours of the main campaign. You must explore, but every minute of exploration is worth once you are able to singlehandedly blast a whole mutant base.”
We found in this review this is pretty much true in Rage 2: Rise of the Ghosts as well. Even when this DLC is more Rage, in essence, it is also a big departure from the world that you got to know in the main campaign of Rage 2.
Iris and flashback of the original Rage
From the very beginning, you meet the main antagonist of this ark of Rage 2’s story, Iris. Her motivations are pretty well explained at the beginning of the expansion and are enough to fuel the narrative of the story. Walker is still the protagonist of this expansion and she (in my case, since I chose Walker to be a woman in my original playthrough) is the one who will have to deal with Iris’ twisted sense of righteousness and her army of “ghosts”.
These ghosts are a good flashback of the original Rage. If you played the first entry in this franchise, you will immediately recognize these enemies as the Ghost Clan. Though, now there are different. These feltrite-infused enemies are a much tougher challenge than the enemies in the main campaign. They move in a very erratic way, which makes it extremely hard to land a good shot on them. In addition to that, they are creepy as hell and will rarely miss a when shooting or throwing wingsticks at you.
Rage 2: Rise of Ghosts and its Overgrown City
The change in scenery and color palette is dramatic in Rage 2: Rise of Ghosts. The new area is an island. The whole area is known as the Overgrown City and it is an abandoned, eerie, and ominous place. Even in the day, there are areas with fog and the overall sensation of isolation is predominant in all the island. The place perfectly matches the ghost theme and the madness that transpires there.
Besides the change in tone, the island also provides a ton of things to do. To be fair, the missions and side objectives are pretty similar to those you completed in the main campaign. But, this is one of those scenarios in which if it is not broken, no need to fix it. The side quests and the lore is entertaining and discovering every corner of the island is a blast.
A Feltrite Laser Launcher and a Void in the heart
This expansion includes some new vehicles such as the Ghost cycle and a mecha you can drive. Aside from those, you also get a powerful new weapon, the Feltrite Laser Launcher. Lastly, you also get a new ability called Void.
In order to unlock the Feltrite Laser and the Void ability, you will need to track Arks scattered in the Overgrown City, just as you did in the main campaign. These two additions to the game are pretty fun. Especially if you liked the rather hectic gameplay that Rage 2 offers. The Feltrite Laser literally disintegrates enemies with a beam of energy. And, the Void ability lets you hurdle enemies in the air like they are rag dolls. With that said, it’s clear there’s a lot of destructive possibilities with these new gameplay elements.
Rise of Ghosts in Review
Rage 2: Rise of Ghosts offer a fun and considerable amount of new content. Yes, in a way it is more of the same, but it is tonally unique in the right amount to make it worth your time. The story is engaging but straightforward and simple. Enemies are tougher than ever and provide a sizeable challenge with every mission. This is a dark and mad twist on the action we loved on Rage 2, totally worth the price asked.