During E3, we were able to get our hands on the latest demo of Man of Medan, which is part of The Dark Pictures Anthology. Expectations on this one where literally right on the Until Dawn level. Still, the game Man of Medan not only gave a great impression but, there is a big evolution and departure from what was done by Supermassive Games in Until Dawn.
The premise of the game is basically the same as it was in Until Dawn. A group of friends go into an adventure and found themselves in a supernatural/deadly situation. This time around Man of Medan gives us an isolated and dismal ghost ship as a setting. The demo was not precisely scary. It was just a brief intro on how the main characters get into this whole mess. Matter fact, you don’t even get to set foot in the sinister ship at all.
The group of friends are telling some horror stories in the middle of their high sea adventure, then decide it’s time to sleep. After this, they are attacked by a group of pirates who clearly want something from them. It is unclear as what this friends know, that these pirates might want. Still, this alone is a great sign that the plot will go much deeper than it did in Until Dawn.
Scary is not the word I will use to describe the demo of Man of Medan. Entertaining is one I will surely abide for though. It utilizes some classic horror tropes like jump scares and predictable B-horror movies situations. This is just a glimpse into the well-crafted world of Man of Medan, and the brief Ghost Ship introduction does a great job to elevate the sense of isolation and horror.
A big evolution for Suppermassive
Man of Medan looks great. The animations and voice acting are top notch, making Until Dawn look dated in contrast. The amount of work put into every scene is noticeable. Gameplay is, without a surprise, a series of quick time events. But, even though the mechanic remains the same, it is much better implemented in Man of Medan.
Every decision you make is a fluid continuation of the cinematic experience. It truly feels likes a complete movie, with little to no interruption. Quick time events are, well, really quick. This translates to continuous action and an ever increase of stress, as any bad move can permadeath one of your characters. There are still some scenes that need some polish so they can transition as well as the majority of the game does. With no doubt, Man of Medan is surely a big step forward for what Supermassive can do!
Curious about more E3 information? We were lucky enough to play The Legend of Zelda: Link’s Awakening! Here are our impressions.