Saying my husband is an avid fan of the God of War franchise is an understatement. As a consequent, I became one too, and I have immense respect for the franchise and its development team. It was truly amazing not only for what they did in regards to the story, and new environments designs but the Kratos himself.
So, like the good fans we are, this weekend me and my husband took some time to watch the New Documentary Raising Kratos, and without doubt, it’s one of the best video game documentaries I have seen so far.
As most fans know it, Raising Kratos was release last Friday, and It’s an excellent gift for fans to celebrate God of War first anniversary. So to keep the celebration going here is 20 highlights from Raising Kratos Documentary.
Cory Barlog coming back to Santa Monica
- Cory Barlog mentioned how the idea was created around his own experience of becoming a father. As well as the personal experiences from other people in Santa Monica team.
- According to Scott Ronde, Senior Vice President of SIE America, it was idea of Shannon Studstill who was God of War’s executive production to bring Cory Barlog back to the franchise.
- The former Santa Monica Studio was called Penn Station. Later on, in 2013, the Studio begin plans of moving their office for the summer of 2014 to what is now their current location “The Reserve.”
- Internal 7 was the game Santa Monica main focus and had the biggest team. Meanwhile, God of War was only a vision with a small incubating team lead by Game Director Cory Barlog. The idea was to make of Santa Monica into a 1.5 team Studio. That way two major IP would be developing and it will allow the teams to share resources back and forth. Santa Monica was in pre-production for Internal 7 over 36 months before it was canceled.
- After Internal 7 was shut down. There was a considerable reduction in the workforce. However. Around 120 people from Internal 7 were inherited to the God of War IP.
- According to Barlog Atreus wasn’t going to be Kratos’ son at the beginning. The idea was to give him an unexplained child companion. However, later on, everyone agreed on allowing giving Kratos a second chance to be a dad.
- Some people in the team weren’t into the idea of a son at first. According to the gameplay designer Jason McDonald, he wasn’t thrilled about the idea of Kratos having a son. Mainly because at first, he didn’t understand how combat will work with a kid running around Kratos. He thought it would mostly slow down the player and make things hard.
- The first idea pitch by Barlog was set the story in Egypt. The idea involved Kratos walking through a desert.
- At first, a brief CG footage was made to present the new Kratos and its companion. It involved Kratos walking through a cave with a torch, and once he gets to the entrance, he turns around and says “We have a long journey ahead” Even though it wasn’t used in the game it was shown as part of the trailer for Raising Kratos.
- When Kratos actor Christopher Judge first read the script said to his agent “I thought you said this was a video game?”
- When Freya actress Danielle Bisutti first saw the script though she might be auditioning for Game of Thrones.
- The game playable for the first time on an early build version in 2015
- According to Barlog, when Shuhei Yoshida President of SIE Worldwide Studios visited the team in 2015, he was “horrified for how bad it was”. However, Barlog wasn’t able to read its expression at first.
- Part of the Santa Monica team took a trip through Iceland in July 2015 for Nordic landscapes research.
- Santa Monica developers who attended E3 2016 couldn’t wear anything that could identify them as Santa Monica employees during the Sony’s press conference where they first revealed God of War.
- While doing the first game testers, some of the candidates felt Atreus the son of Kratos like it didn’t have much to do as part of the gameplay. That’s why Santa Monica started working on how to force players to use Atreus through the game.
The final touches
- Months before the release date, the game had 3,878 known bugs.
- Originally, the game was supposed to be released on March 13th, 2018. However, the released was push back to April 2, 2018, to give more time for the team to fix bugs problems.
- Cory Barlog was the one to pressed the button to burn God of War’s gold disc.
- The first scene of Kratos cutting the tree it’s a metaphor for the franchise of God of War. Of a new beginning by cutting their roots of the old Kratos.
Raising Kratos it’s a great film to understand the struggles behind our favorite games, so if you like movie and you like films this will be for you.