Wherever you are around the world, people know that Counter-Strike is synonymous with the word ‘E-sport’. This 19-year old game has seen a lot of changes and updates, in terms of graphics, upgrades, and gameplay. It’s clear that the game has been a labor of love by a very passionately community. One of the reasons why players keep coming back to the game is that it has lots of replayability and the meta for the game is always changing – one moment the AWP is buffed and in another moment it will get nerfed. The ebb and flow of all of these changes are what gets people interested in the game.
The M4s and the AUG Meta
Ever since the early days of Counter-Strike: Global Offensive, I have ALWAYS picked the M4A1-S over the M4A4. For a game like CS: GO, positioning and tactics will get you out of a tight position – but that’s also half of the battle, you’ll still need a fair amount of skills to take on the enemy team.
Choosing between the M4A1-S and the M4A4 is a matter of preference, but both have their own redeeming factors.
The M4A1-S’s main feature is that is has a silencer that makes sure that you won’t appear in the map every time that you fire your gun. Not a lot of players also know this, but whenever you get shot by the M4A1-S from someone that’s not on the screen, you won’t really know where you are getting shot at. This is a HUGE tactical advantage since the enemy team won’t really know where you and they’ll need to look from where you are shooting first before responding. Not to mention that it’s got a tighter spread pattern than the M4A4.
Why the shift to the AUG?
But what’s the drawback? The M4A1-S has only around 3 clips with each clip having 20 rounds. Since the M4A4 has around 4-5 clips and has 30 rounds, it’s actually easier to wallbang or just unload a clip at an enemy’s general direction. Overall, both are actually balanced n their own ways in terms of accuracy, ammo count, and damage.
However, on the previous update, professional players who were participating in Katowice 2019 (like the players in NRG and ENCE) have been using the AUG for a lot of their games. Right after a few changes were made of the pricing of the AUG and the SSG 553, people have been using it a bit more for maps that force you to fight in longer ranges, like in Dust2, Mirage, and Nuke. It’s actually so easy to land headshots with the AUG – whether you’re a professional player or just a casual gamer, the AUG makes it super easy to land headshots since aiming down the sights mitigate a lot of the recoil and the spread patterns.
According to this chart that was made a month ago on the data, the AK-47 is still the most bought gun in the game but the AUG has exceeded the M4A1-S and the AWP as the second most bought gun.
The New M4A1-S
So how does the M4A1-S make a comeback knowing that a lot of the players are using AUGs instead of M4s? Valve made the decision to buff the M4A1-S by giving it 5 more rounds per clip. There’s also a lot of clips going around in Reddit that the M4A1-S seems to be more accurate when you just and shoot at the same time – hopefully, this is just a bug and Valve will do something about this feature.
With the recent update, most players are also calling for a change in the model of the M4A1-S since it houses more rounds now.
Since this is a new update, results are still coming in on what is the preference of the community on which gun they want to use is still in debate. From what I can gather from the community though, most of the people still prefer the AUG for the pin-point headshots and accuracy that it has.
Major changes in the Eco mechanic
CS: GO is a game of momentum; winning multiple matches can definitely help you gain momentum as a team which makes it easier for you to buy equipment and win. The same actually goes with losing consecutive rounds. Every time that you lose, you have a lose count that goes up which means that you get an extra of 500$ every time that you lose a round, seems pretty balanced, right? That’s where you are wrong. But when you win, that lose counter actually gets reset to 0. This means that IF you lose right after that win, you will only get 1400.
But right after the new update, they have changed this feature. So if you lose around 10 consecutive rounds, you’ll have a lose counter of 10. Once you win, the system will deduct a point on the lose counter. Which means that your lose counter will become 9, instead of 0. This is actually a really BIG mechanic change in CS: GO since this comeback mechanic will decide if a team will win or lose in a tournament!
What do you think of the new update? Let us know in the comment section! Stay tuned for more news on CS: GO!