ENCE and Astralis battle it out with a fight-to-the-death with 2 amazing games that will definitely leave you at the edge of your seat! In a best of 3, both teams show unrelenting force as they fight for the championship prize pool for a mind-boggling $500,000!
grand finals accumulated at peak total of 800,000 viewers on twitch and other
streaming platforms – for a few hours, it was the most viewed stream around the
Map Details: Train
Although not as popular as maps like Dust, Inferno, and Mirage, Train is still one of the best adrenaline-pumped maps out there in Counter-Strike history. The long maze-like pathways and long corridors make rotations a bit harder and encourage players to use long-range weapons like the AUG and the AWP which excel in long drawn-out firefights, which is what Train was designed for.
Since Train isn’t as regularly played as maps like Dust and Inferno, most players will have to familiarize themselves with the callouts, grenade spots, and wallbangs if they want to have an advantage over their enemies. However, the professional players in ENCE and Astralis won’t have any problems when it comes to their knowledge of the map, especially with years of practice and training.
The first 2 rounds of the match start out with ENCE taking the lead with having a really aggressive terrorist side. One strategy that they would do is that since there are lots of long corridors, this would make the USPs of the CT side effective but not their Glocks; which is why they try to close the gap first before engaging Astralis in firefights. Notably, the strategy was effective for the first two rounds.
On the third round, which was a buy in Astralis’s part, won by holding choke points with AUGs and AWPs. One strategy that they were incorporating was buying time by holding off the choke points with smokes. The aggressive nature of ENCE would mean that they would push through the smoke which would lead to a lot of mow downs.
After a few more rounds, Astralis starts to gain momentum as they win 3 rounds in a row, which forces ENCE to save up for a buy. ENCE does get the 6th round with a score of 3-3 but are they able to keep the pressure on?
At this point, both teams are now playing a waiting game with each other with ENCE baiting Astralis to push out and peak but they stay in their positions and play the waiting game. ENCE decides to take bombsite B but most of the players in Astralis have the bomb site in lockdown.
However, ENCE is then forced into an eco when they start losing their momentum. Astralis starts to gain unrelenting momentum and the upper hand in terms of economy as they win 3 more rounds in a row that makes the score 7-3.
On the 11th round, ENCE does win an eco by picking off the enemy team one by one, they do get the bomb plant and they ran down the time which leads to them winning the round. However, they do get shot down on the 12th round – this actually results to ENCE losing their momentum again and forcing them to eco on the next round.
The first half ends with Astralis having a score of 11 and ENCE with 4. It was clear that ENCE got tilted from the tug-of-war nature of them winning and losing – this placed a dent to their economy which gave the Astralis the upper hand when it came to equipment.
On the second half of the match, ENCE is out for blood as they win the 16th round which gives them the economic advantage over Astralis on the first few rounds of the second half. ENCE does win the next 3 rounds, refusing to give in to the intimidating tactics of Astralis. Ultimately, the score was now 11 – 7 with Astralis still being on the lead.
On the 19th round, Astralis does win the round with a really coordinate take on bombsite A. ENCE can’t really seem to keep up with the quick and mobile tactics of Astralis, with Astralis winning 3 rounds in a row that leads the score to 14-7.
Desperation then started to mount in ENCE’s side as they hold their angles and keeping a cool head – which actually surprisingly works and gets the score to 14-11. At the end of the day, it was still an uphill battle for ENCE and they still have to win 4 more rounds if they want to take this match.
Then finally, on the 26th round, Astralis finally gets into match point by getting picking each othe ENCE players one by one. In a SPECTACULAR clutch by Xypn9x by taking on 2 players of ENCE while they were defusing the bomb.
The first game ends with a score of 16 [Astralis] – 11 [ENCE] with Astralis winning the first match.
Map Details: Inferno
Compared to the previous map, inferno is a more familiar map with a lot of the players in the Counter-Strike scene. The tight and winding corners of the map means that players will need to check almost every corner since it’s a really good map to set an ambush on.
The map does have a lot of CT sided features, such as the choke points in Bombsite B, Banana, and the entrances going to A. However, if the terrorists do get a hold of any of these bomb sites, retaking these sites will be a nightmare.
In almost all aspects, it’s got the same formula as a map with Dust; there’s a mid for AWP duels, a long corridor going to Bombsite B, and several entrances towards bombsite A. Even though it might be a CT sided map, it’s still a well-balanced map.
At this point, ENCE needs to win two games in a row if they want to emerge as the champions of the tournament and they’re definitely feeling the pressure now.
Astralis has been keeping their momentum and strategy consistent by pushing in a very aggressive manner than leaves ENCE off guard. In almost every single round of the first half, Astralis has been ROLLING over ENCE by winning 10 rounds in a row. Surely, ENCE is already on tilt at this point and they’re definitely fighting an uphill battle with a very steep slope.
The first half of the match ends with Astralis accumulating a score of 14 and ENCE with a score of 1. Even though ENCE has been trying their best throughout the whole tournament, Astralis seems to be coming up on top as an unstoppable juggernaut.
The second half starts with ENCE emulating the second aggressive strategy that Astralis has been using throughout the first half. This leads to ENCE winning the first 3 rounds. However, Astralis has been keeping a cool head throughout the whole match and shots down ENCE as they make their way through Banana which was actually a big mistake in Astralis’s part.
Since it was now match point, any hope of ENCE winning was very bleak as Astralis was only one round away from winning Katowice 2019. ENCE does a hail mary push but gets easily shot down mid, ending the match with a score of 16 for Astralis and 4 for ENCE.
Overall, the tournament has been a roller coaster of emotions and each team in the tournament fought hard to where they are right now. Katowice 2019 definitely had a good amount of production value and each of the casters were really professional and passionate in how they casted each games.
Each game was nothing to shrug about since each of the players in all the teams that have played throughout the whole tournament did their best in trying to get to the top! ENCE and Astralis played spectacularly throughout the whole tournament but Astralis came out on top at the end of the day.
The individual players, such as dev1ce, Dupreeh and Magisk have top tier fundamentals, but it’s the mental strength that sets Astralis apart from the rest of the other teams. ENCE and the other teams know that if they were wanted to beat Astralis in their game, they would need to match their mental and professional prowess. Unfortunately, most of them couldn’t take the heat!
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